Mike Snight


Currently working on:

• Unannounced Title (Narrative Legos)

Shipped Games:

Bioshock Infinite

• Bioshock Infinite - Burial at Sea  DLC

Transformers 3 

Transformers: War for Cybertron

Transformers: Fall of Cybertron (Contributed)



Experience


Lead Level Artist

Irrational Games

May 2011 – Present 

-Worked on Bioshock Infinite

Co-Owner

3dmotive

March 2010 – Present 

Senior Level Artist

Irrational Games

May 2011 – August 2013 

-Worked on Bioshock Infinite

Environment Artist

Irrational Games

May 2011 – December 2011

-Working on Bioshock Infinite

Level Artist

High Moon Studios

November 2009 – May 2011 

- Shipped Transformers: Dark of the Moon (360, PS3)
- Level Population / lighting / composition / optimization
- Modeling / texturing / shader creation

Associate Artist

High Moon Studios

February 2008 – November 2009

- Shipped Transformers: War for Cybertron (360, PS3, PC)
- Level Population / lighting / composition / optimization 
- Modeling / texturing / shader creation

Mod Artist 

Game Wizards

March 2007 – February 2008 

- Ran a team of 10 Artists at the Art Institute of California
- Used the Unreal 3 engine to create complex materials and shaders
- Problem-solved new technology and next-gen techniques
- Gave instruction, in-depth demonstrations, and lectures to 80+ students on the work flow of next-gen games

Modeling and Texture Artist

Eyetronics

December 2006 – April 2007 

- Created, set-up and implemented realistic scanned normal maps
- Used high poly scan data to create game resolution character models and props