Mike Snight

Available for freelance opportunities - Please contact me for availability and rates.


Currently working on:

• Unannounced Indie Title (Mad Tale Games)

New World MMO (Amazon Game Studios)

Lab Rat (Chump Squad)

Games:

Unannounced Title (Narrative Legos)

Bioshock Infinite

• Bioshock Infinite - Burial at Sea DLC

Transformers: Dark of the Moon

Transformers: War for Cybertron

Transformers: Fall of Cybertron (Contributed)

The Bourne Conspiracy

The Bourne Conspiracy 2 (Canceled)

Darkwatch 2 (Canceled/Contributed)


Experience


Founder

Mad Tale Games

July 2019 – Present 

Co-Owner

3dmotive

March 2010 – Present 

Lead World builder

Ghost Story Games

May 2014 – July 2019

- Worked on Unannounced title - "Narrative Legos" (http://bit.ly/2nsxtF5)
- World building / lighting / optimization
- Modeling / texturing / shaders
- System design / technical art / art and shader pipelines
- Outsourcing Management

senior/Lead World builder

Irrational Games

May 2011 – May 2014

- Shipped Bioshock Infinite (PC, 360, PS3) and Bioshock Infinite DLC - Burial at Sea (PC, 360, PS3)
- World building / lighting / optimization
- Modeling / texturing / shaders

Environment Artist

Irrational Games

May 2011 – December 2011

Level Artist

High Moon Studios

November 2009 – May 2011 

- Shipped Transformers: Dark of the Moon (360, PS3)
- Level Population / lighting / composition / optimization
- Modeling / texturing / shader creation

Artist

High Moon Studios

October 2007 – November 2009

- Shipped Transformers: War for Cybertron (360, PS3, PC), Bourne Conspiracy (360, PS3, PC)
- Level Population / lighting / composition / optimization 
- Modeling / texturing / shader creation

Modeling and Texture Artist

Eyetronics

December 2006 – April 2007 

- Created, set-up and implemented realistic scanned normal maps
- Used high poly scan data to create game resolution character models and props